Getting Started
SpriteDicing comes in three forms: native C ABI library for embedding into other applications, such as game engines or frameworks, standalone CLI executable to use the tool directly and first-party plugins for the Unity and Godot game engines.
Download artifacts for the latest release via the links below:
| Windows | macOS | Linux | |
|---|---|---|---|
| ABI | sprite_dicing.dll | sprite_dicing.dylib | sprite_dicing.so |
| CLI | dice-windows-x64.exe | dice-mac-arm | dice-linux-x64 |
To build from source, clone the repository and run cargo build under "crates" directory. You may also find this build script useful for cross-compilation.
SpriteDicing is also available on Rust's package manager: crates.io/crates/sprite_dicing.
Git URI to install via Unity package manager: https://github.com/elringus/sprite-dicing.git?path=/plugins/unity/Assets/SpriteDicing.
For more information on how to use each type of the artifact, refer to the dedicated guide: