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Getting Started

SpriteDicing comes in three forms: native C ABI library for embedding into other applications, such as game engines or frameworks, standalone CLI executable to use the tool directly and first-party plugins for the Unity and Godot game engines.

Download artifacts for the latest release via the links below:

WindowsmacOSLinux
ABIsprite_dicing.dllsprite_dicing.dylibsprite_dicing.so
CLIdice-windows-x64.exedice-mac-armdice-linux-x64

To build from source, clone the repository and run cargo build under "crates" directory. You may also find this build script useful for cross-compilation.

SpriteDicing is also available on Rust's package manager: crates.io/crates/sprite_dicing.

Git URI to install via Unity package manager: https://github.com/elringus/sprite-dicing.git?path=/plugins/unity/Assets/SpriteDicing.

For more information on how to use each type of the artifact, refer to the dedicated guide: